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Ancla 1

A    W    A    R    D    S

2024

– ASCAP, Composers’ Choice Awards, “Video Game Score of the Year” (Stray Gods); nominated
– Guild of Music Supervisor Awards, “Best music supervision in a video game” (Stray Gods); nominated
– NAVGTR Game Awards, "Song, Original or Adapted" (Stray Gods); 
nominated
– NAVGTR Game Awards, "Original Light Mix Score" (Stray Gods); nominated

​

2023

– Grammy Awards, “Best Score Soundtrack for Video Games” (Stray Gods)[shared w/ Tripod & Montaigne]; nominated
– Society of Composers and Lyricists, "Outstanding Original Score for Interactive Media" (Stray Gods)
[Shared w/ Tripod & Montaigne]nominated

– Game Audio Network Guild Awards, "Creative & Technical Achievement in Music" (Stray Gods); winner
– Game Audio Network Guild Awards, "Best Music for an Indie Game" (Stray Gods)[Shared w/ Tripod & Montaigne]; winner

– Game Audio Network Guild Awards, "Best New Original IP Audio" (Stray Gods)[Shared w/ Tripod & Montaigne]; winner

– Game Audio Network Guild Awards, "Best Original Song" (Adrift: Stray Gods)[Shared w/ Montaigne]winner

​– Golden Joystick Awards "Best Audio" (Stray Gods); nominated
– Australian Game Dev Awards, "Excellence in Music" (Stray Gods [shared with Tripod + Montaigne]); winner

​

2022

– Grammy Awards, “Best Score Soundtrack for Video Games” (Aliens: Fireteam Elite); nominated
– Society of Composers and Lyricists, "Outstanding Original Score for Interactive Media" (Aliens: Fireteam Elite); nominated

– ASCAP, Composers’ Choice Awards, “Video Game Score of the Year” (Aliens: Fireteam Elite); nominated

– Game Audio Network Guild Awards, "Best Game Audio Presentation" (Game Maker's Notebook: Lena Raine); nominated
– Hollywood Music in Media Awards, "Best Score - TV Show  (Foreign language)" (Thai Cave Rescue)[w/ Susie Seiter); 
nominated
– Hollywood Music in Media Awards, Genre awards "Best Neo-Classical" (Traveler: A Journey Symphony); nominated

​

2021

– Game Audio Network Guild Awards, "Best Music for an Indie Game" (The Pathless); winner

– Game Audio Network Guild Awards, "Best Audio for an Indie Game" (The Pathless[shared with Steve Green]); nominated
– Game Audio Network Guild Awards, "Creative & Technical Achievement in Music" (The Pathless); nominated
– Game Audio Network Guild Awards, "Best Main Theme" (None have Returned; The Pathless); nominated
– Game Audio Network Guild Awards, "Best Original Song" (A land which was not my own; The Pathless); nominated
– Game Audio Network Guild Awards, "Best Original Soundtrack Album" (The Pathless); nominated
– Game Audio Network Guild Awards, "Best New Original IP Audio" (The Pathless[shared with Steve Green]); nominated
– Game Audio Network Guild Awards, "Best Game Audio Presentation" (How to Write One Minute of Music); nominated
– Game Audio Network Guild Awards, "Best Physical Soundtrack Release" (The Pathless); nominated
– Game Audio Network Guild Awards, "Best Audio for a Casual or Social Game" (Game for Peace); winner
– Academy of Interactive Arts & Sciences, DICE Award “Outstanding Achievement in Music Composition” (The Pathless); nominated

– ASCAP, Composers’ Choice Awards, “Video Game Score of the Year” (The Pathless); nominated

– International Film Music Critics Association, “Best Original Score for a Video Game” (The Pathless); nominated

– Annual Game Music Awards, “Score of the Year, Traditional / acoustic” (The Pathless); winner

– Annual Game Music Awards, “Artist of the Year, Western Composer (The Pathless); nominated

– Annual Game Music Awards, “Audio of the Year, In-Game Music (The Pathless); winner

– Annual Game Music Awards, “Audio of the Year, Main Theme” ("None have Returned" from The Pathless); winner

– Movie Music UK 2020, “Best Video, Game Score”(The Pathless); nominated

– Hollywood Music in Media Awards, "Best Score - Mobile Video Game" (Game for Peace [shared with Brian Tyler]); nominated

– NAVGTR Game Awards, "Outstanding Original Light Mix Score, Franchise" (Game for Peace [shared with Brian Tyler]); nominated

​

2020

– Academy of Interactive Arts & Sciences, DICE Award “Outstanding Achievement in Music Composition” (Erica); nominated
– ASCAP, Composers’ Choice Awards, “Video Game Score of the Year” (Erica); 
nominated
– Game Audio Network Guild Awards, “Music of the Year” (Erica); 
nominated

– Game Audio Network Guild Awards, “Best Interactive Score” (Erica); winner

– Game Audio Network Guild Awards, “Best Soundtrack Album” (Erica); nominated
– Game Audio Network Guild Awards, “Best Instrumental Composition” ("Know Thyself." Erica);
 winner
– International Film Music Critics Association, “Best Original Score for a Video Game” (Erica); nominated

– Annual Game Music Awards, “Best Score, Cinematic / orchestral” (Erica); nominated

– MundoBSO.com, “Best Song” ("A Land, which was not my own" from The Pathless); nominated

– MundoBSO.com, “Best Score for a Videogame" (The Pathless); nominated

​

2019 

– Society of Composers and Lyricists, "Outstanding Original Score for Interactive Media" (Erica); nominated

– Hollywood Music in Media Awards, "Best Song - Video Game" ('Aria for Delphi,' Erica); nominated

– Hollywood Music in Media Awards, "Best Score - Mobile Video Game" (Command & Conquer: Rivals); nominated

– Game Audio Network Guild Awards, “Best Soundtrack Album” (Pode); nominated

– Game Audio Network Guild Awards, “Best Original Song" (The Banner Saga 3); nominated

​

2018 

– ASCAP, Composers’ Choice Awards, “Video Game Score of the Year” (Tooth and Tail); nominated

– Hollywood Music in Media Awards, "Best Score - Videogame" (Pode); nominated

– Hollywood Music in Media Awards, "Best Song - Video Game" ('We few who remember it now,' The Banner Saga 3); winner

– Hollywood Music in Media Awards, "Best Score - independent film" (The Last Movie Star); nominated

– Titanium Awards, Fun & Serious Game Festival, "Best Soundtrack" (The Banner Saga 3); nominated

– International Film Music Critics Association, “Best Original Score for an action/adventure film” (The Rendezvous); nominated

– International Film Music Critics Association, “Best Original Score for a Video Game” (Deformers); nominated

 

​

2017 

– British Academy Awards, “Games / Original Music” (ABZU); nominated
– Academy of Interactive Arts & Sciences, DICE Award “Outstanding Achievement in Music Composition” (ABZU) nominated
– Game Audio Network Guild Awards, “Music of the Year” (ABZU); winner
– Game Audio Network Guild Awards, “Best Soundtrack Album” (ABZU); winner
– Game Audio Network Guild Awards, “Best Original Instrumental” (“Delphinus Delphis”, ABZU); nominated
– Game Audio Network Guild Awards, “Best Original Vocal Song – Pop” (“Our Steps, to the night”, The Banner Saga 2); winner
– Game Audio Network Guild Awards, “Best Original Vocal Song – Choral”

(“Then were created the gods in the midst of heaven”, ABZU); winner
– Game Audio Network Guild Awards, “Best Audio for an Indie Game” (The Banner Saga 2); nominated
– International Film Music Critics Association, “Best Original Score for a Video Game” (ABZU); winner
– International Film Music Critics Association, “Best Original Score for a Video Game” (The Banner Saga 2); nominated
– BSO GoldSpirit Awards, “Best Score for a Video Game” (ABZU); nominated
– Movie Music UK 2016, “Best Video Game Score”(ABZU); nominated
– MundoBSO.com, “Best Videogame Soundtrack” (ABZU); nominated
– Hollywood Music in Media Awards, “Best Score – Videogame” (Deformers); nominated

​

2016 

– British Academy Awards, “Games / Original Music” (Assassin’s Creed: Syndicate); nominated
– ASCAP, Composers’ Choice Awards, “Video Game Score of the Year” (Assassin’s Creed: Syndicate); winner
– Game Audio Network Guild Awards, “Music of the Year” (Assassin’s Creed: Syndicate); nominated
– Game Audio Network Guild Awards, “Best Original Instrumental” (“The Assassin Two-Step”, Assassin’s Creed: Syndicate); nominated
– Game Audio Network Guild Awards, “Best Soundtrack Album” (Assassin’s Creed: Syndicate); nominated
– Game Audio Network Guild Awards, “Best Original Instrumental”

(“The Knights’ Theme”, The Order 1886 [shared w/ Jason Graves]); nominated
– Hollywood Music in Media Awards, “Best Score – Videogame” (ABZU); nominated
– Movie Music UK 2015, “Best Video Game Score” (Assassin’s Creed: Syndicate); winner
– Movie Music UK 2015, “Best Original Song” (“Underground,” Assassin’s Creed: Syndicate [shared w/ Tripod]); winner
– International Film Music Critics Association, “Best Original Score for a Video Game” (Assassin’s Creed: Syndicate); winner
– Annual Game Music Awards, “Best Score, Cinematic / orchestral” (Assassin’s Creed: Syndicate); nominated
– Annual Game Music Awards, “Artist of the Year: Western Composer” (Assassin’s Creed: Syndicate, Sunset); nominated
– MundoBSO.com, “Best Videogame Soundtrack” (Assassin’s Creed: Syndicate); winner
– IGN.com, Best of 2015, “Best Original Music” (Assassin’s Creed: Syndicate); nominated

 

2015 

– British Academy Awards, “Games / Original Music” (The Banner Saga); nominated
– British Academy Awards, “Games / Outstanding Achievement in Audio” (The Banner Saga); nominated
– ASCAP, Composers’ Choice Awards, “Video Game Score of the Year” (The Banner Saga); winner
– Canadian Videogame Awards, “Best Audio” (Assassin’s Creed: Syndicate); winner
– GameTrailers.com, “Best Soundtrack 2015” (Assassin’s Creed: Syndicate); winner
– GameMusic.pl, “Best Soundtrack 2015” (Assassin’s Creed: Syndicate); nominated
– Hollywood Music in Media Awards, “Best Score – Videogame” (Assassin’s Creed: Syndicate); winner
– Hollywood Music in Media Awards, “Best Song – Videogame”

(“Underground”, Assassin’s Creed: Syndicate [shared w/ Tripod]); nominated
– Game Audio Network Guild Awards, “Best Audio for an Indie Game” (The Banner Saga); winner
– Game Audio Network Guild Awards, “Best Soundtrack Album” (The Banner Saga); nominated
– Game Audio Network Guild Awards, “Best Original Instrumental” (“Of Our Bones, The Hills”, The Banner Saga); nominated
– BSO GoldSpirit Awards, “Best Score for a Video Game” (The Banner Saga); nominated
– International Film Music Critics Association, “Best Original Score for a Video Game” (The Banner Saga); nominated
– SXSW Gaming Awards, “Excellence in Musical Score” (The Banner Saga); nominated
– NAVGTR Game Awards, “Original Dramatic Score, New IP” (The Banner Saga); nominated
– Annual Game Music Awards, “Best Score, Cinematic / orchestral” (The Banner Saga); nominated
– Annual Game Music Awards, “Artist of the Year: Outstanding Contribution, Western Composer” (The Banner Saga, Soul Fjord); nominated
– Annual Game Music Awards, “Outstanding Achievement: Music Production” (The Banner Saga); winner

 

2014 

– Hollywood Music in Media Awards, “Best Score – Videogame” (The Banner Saga); nominated
– Game Audio Network Guild Awards, “Best Original Vocal (Pop)” (“Can’t Resist”, Monaco); nominated
– Game Audio Network Guild Awards, “Best Original Vocal (Pop)” (“Tiers of Joy”, Leisure Suit Larry: Reloaded); nominated
– Annual Game Music Awards, “Artist of the Year: Outstanding Contribution, Independent” (Leisure Suit Larry: Reloaded, Monaco); nominated

 

2013 

– Grammy Awards, “Best Score Soundtrack Album” (Journey); nominated
– Academy of Interactive Arts & Sciences, DICE Award “Outstanding Achievement in Music Composition” (Journey) winner
– British Academy Awards, “Games / Original Music” (Journey); winner
– British Academy Awards, “Games / Outstanding Achievement in Audio” (Journey); winner
– Game Audio Network Guild Awards, “Music of the Year” (Journey); winner
– Game Audio Network Guild Awards, “Audio of the Year” (Journey); nominated
– Game Audio Network Guild Awards, “Best Interactive Score” (Journey); winner
– Game Audio Network Guild Awards, “Best Original Instrumental” (“Apotheosis”, Journey); winner
– Game Audio Network Guild Awards, “Best Original Vocal (Pop)” (“I Was Born For This”, Journey); winner
– Game Audio Network Guild Awards, “Best Soundtrack album” (Journey); winner
– Game Developer Choice Awards, “Audio of the Year” (Journey); winner
– International Music and Sound Awards, “Best Original Composition – Gaming” (Journey); winner
– Music and Sound Awards UK, “Best Original Composition – Gaming” (Journey); winner
– Original Sound Version, “Composer of the Year [2012]” (Journey); winner
– Original Sound Version, “Best In-Game Soundtrack [2012]” (Journey); winner
– International Film Music Critics Association, “Best Original Score for a Video Game” (Journey); winner
– New York Videogame Critics Circle Awards, “Tin Pan Alley Award for Best Music” (Journey); winner
– Hollywood Music in Media Awards, “Best Song – Videogame” (BeatBuddy: Stingin’ Swing); nominated

 

2012 

– Spike TV Video Game Awards, “Best Original Score” (Journey); winner
– Spike TV Video Game Awards, “Best Song in a Game” (‘I Was Born For This,’ Journey); nominated
– Destructoid.com, “Best Soundtrack of 2012” (Journey); winner
– Technical Excellence in Creativity Awards, “Creative Achievement in Interactive Entertainment Sound Production,” (Journey) winner
– Square Enix Music Online, “Best Score – Western” (Journey); winner
– Square Enix Music Online, “Outstanding Contribution – Western Composer” (Journey); winner
– Square Enix Music Online, “Outstanding Achievement – Main Theme” (“Nascence”); winner
– Square Enix Music Online, “Outstanding Achievement – Vocal Theme” (“I Was Born For This”); nominated
– IGN.com Best of 2012, “Best Overall Music” (Journey); winner
– IGN.com Best of 2012, “Best Sound, PlayStation3” (Journey); nominated
– Game Music Brasil, “International Trophy: Critics’ Choice” (Journey); winner
– TheSixthAxis.com, “Soundtrack of the Year” (Journey); winner
– GameMusic.net, “Best Composer of 2012;” winner
– GameMusic.net, “Best Album of 2012” (Journey); winner
– GameMusic.net, “Best Song of 2012” (‘I Was Born For This’); winner
– Pixel Perfect Magazine, “2012 Best in Gaming: Best Soundtrack” (Journey); winner
– VentureBeat’s GamesBeat, “Best Videogame Soundtrack of 2012” (Journey); winner
– NAVGTR Game Awards, “Original Dramatic Score, New IP” (Journey); winner
– Fun & Serious Games Festival, “Best Game Soundtrack” (Journey); winner
– Hollywood Music in Media Awards, “Best Original Score – Video Game” (Journey); nominated
– Global Music Awards, “Best in Show” (Journey);  winner
– Global Music Awards, “Award of Merit” – Original Song (Journey: ‘I Was Born For This’); winner
– Global Music Awards, “Award of Excellence” – Symphonic Music (‘Gray Rain’); winner

 

2011 

– Hollywood Music in Media Awards, “Best Original Score – Indie Feature,” for The River Why; nominated
– Hollywood Music in Media Awards, “Best Original Score – Mobile Video Game,” for The Blunder Brothers and the Curse of the Bog Frog; winner

 

2010 

– Hollywood Music in Media Awards, “Best Original Score – Indie Feature,” for A Little Help; nominated
– Hollywood Music in Media Awards, “Best Original Song – Film” (shared with co-writer / performer Celeigh Chapman) for A Little Help; nominated

 

2009

– International Film Music Critics Association, Breakout Composer of the Year (2009)

(for Captain Abu Raed Grace, and Make the Yuletide Gay); nominated
– Fangoria Chainsaw Awards, Best Original Score (for Grace); nominated
– Sammy Awards, Best Overlooked New Film Score, 2009 (for Captain Abu Raed)

 

2008 

– Hollywood Music Awards, Best New Film Composer (Captain Abu Raed); winner
– Game Audio Network Guild Awards, Rookie of the Year; winner
– Game Audio Network Guild Awards, Best Interactive Score (flOw); nominated
– Game Audio Network Guild Awards, Most Innovative Use of Audio (flOw); nominated
– Telly Award, Original Score (NASA: “The Hidden Universe: Trilogy of Terror”), winner
– Beverly Hills Shorts Festival, Best Original Music and Sound Design (The Procedure), winner

 

2007 

– British Academy Awards, Innovation (flOw); nominated
– Film and TV Music Awards, Best Score for an Indie Feature (Back Soon); nominated (1st runner-up)
– Film and TV Music Awards, Best Score for a Student Film (Morning Latte); winner
– IGN.com Best of 2007 (PS3), Best Artistic Design (flOw); winner
– Aegis Film and Video Production Award, composer (“M51 and Gizmo”); winner
– CINE Golden Eagle Awards, composer (“M51 and Gizmo”); winner
– ASCAP Morten Gould Young Composer Awards (“Space, Time, and Plexiglass”); finalist

 

2006 

– GameShadow Innovation in Games Festival, Innovative Use of In-Game Audio (music and sound design; fl0w); nominated
– Society of Composers, Inc., Best Original Score (Oleg’s Overcoat); winner
– ASCAP Morten Gould Young Composer Awards (“Wooden Rain”); finalist

 

2005

– Alan Menken Young Composer Award; winner
– Prism Brass Quintet competition (“Hymn”); winner
– NYU Orchestra Competition (“Symphony for Today”); winner

 

2004 

– Prism Brass Quintet competition (“Fanfares”); winner
– NYU Woodwind Quintet competition (“Dance”); winner
– Lincoln Center Golden Silent film score competition (Nuts & Bolts); winner


2003 

– Lumina String Quartet competition (“Fear in Motion”); winner

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